Material for Group Crit
I can’t believe it has been a year since I started working on this project. Many ups and downs, many questions arisen, doubts and worries, and many steps back.
When I look back at what I have done, it seems that I had to go back and pick from where I started…
I was aiming to create a game, a very simple one – click and point adventure game or at least aim for interactive animation. Within process I started worrying about my stories, game options; I was fearing that nothing makes sense and I wasn’t sure what I am making. Then, I decided go for making simple animations and see what happens.
If some of you remember I had few different stories of questionable behaviour; the streetwalker, public urination and love making (technically making out).
Mostly I was working on ‘The Streetwalker’, as it was the main subject, the most questionable character and most researched. I started making simple pencil drawn animations, but when I was very unhappy about not being able to use backgrounds. I wanted more detail, colours, but at the same time keep simplicity.
Later I decided animate using pastel pencils and to me it was such a discovery, because I believed that I have this sketchiness and rawness, which worked so well in animation.
Again, it felt it wasn’t enough and I had to do something with a background.
Later, I was working on side project where I just had an idea and decided to go for it. I was painting and I felt that would like to animate some abstract figures on a top.
I thought that it was quite interesting and after one tutorial with Jonathan I decided to go for more surreal scenery or create my own theatre.
This is when I started drawing various objects. More or less it was ‘random’ objects, but that was a point – create a dream-like place, that nobody would know whether it exists or not.
To create a surreal world wasn’t that easy, but I spent my time painting, drawing and animating. One of other experiments was to animate watercolour drawings and to my surprise (despite being clumsy animation) – it turned out well and I am still happy about this. Really intend using the same technique later in the future.
After many sketches, drawings, paintings I came up something for interim show:
I changed it later and adapted for the small projection installation, created by London based students (many thanks to them!)
This animation was quite different from what I have done in the past. At that moment, I wanted to create a ‘visual poetry’, but I am very happy that this is not my final degree show piece 😀
A lot needs to be edited or changed, or taken out.
I am still thinking about the drawing and how to create a surreal place, but I after I tried all those things, I want to go back to ‘the simplicity’ and work on simplified animations.
I have hopes to make a game. For the last few weeks I’ve been trying to figure it out and find my way to make a game. Since I don’t make digital animations and everything is hand-drawn and scanned, I have to find my way how to use the material I have (and how to use tools).
After doing research I understood that the story does not have to make sense, it can have flaws and the more questions it raises – the better. I avoided to be personal, but I think nobody would be hurt if I will make own world/s.
Also, I am still exploring drawing and I might be able to use in animation?!
Hopefully, in a couple of weeks I can come to a conclusion how I should execute animations. There are few things I already decided; I would like to carry on making animated drawings or simplified animations, using no background – just plain white background.
Funny, when I made this girl urinating, I thought something was odd and it was too messy and I needed more detailed and fluid animation. Now, I enjoy this little test.
Of course, animating takes so much time and it can be very tough, and I might be too lazy making ‘real’ animation 😀