Tutorial 30.11.17

Tutorial with Jonathan Kearney on 30.11.17


During the tutorial we talked about Unit 1 feedback and what were my thoughts about comments made about my work:

General comments and advice on how to improve your work in the future

lots of loops of short animations – like the Japanese artist you showed in a recent skype chat

lovely that you found your old 3B pencil the be a better tool – makes the work flow better

source material is the animations – abandon the need for narrative in traditional form and focus on observational art

maybe background is just a large watercolour painting – small animations projected onto it?
audience interpret the combinations of characters

collage in time – man with a movie camera – Battleship Potemkin etc

Overall, as you point out, stop-frame animation is a slow and laborious process. We question whether your final outcome will be the proposed game, or whether you need to reconsider what the results of your labours should look like. Perhaps what really interests you in creating these animations is to capture aspects of human behaviour and juxtapositions of characters in the world.
You need to consider how to curate your work, take a step back and ask yourself what it actually is. There are human stories embodied in the way people behave, and it is often more interesting to leave room for the viewer to interpret what the backstory of a particular character or group of characters is.

Research paper B
Your essay establishes an overview of the field of animation, making a distinction between conventional and experimental approaches. A number of good points are set out around the nature of experimental practices, developing towards the world creating idea and Djurberg’s works. There is some good analysis and description of the works, and of the processes and medium. Some good ideas develop around the use of particular media and materials, and how objects become a world for the viewer. Overall there is some very good analysis of the works in this paper. A clear sense of Djurberg’s work is conveyed. There is scope to broaden some of the research references to experimental animation, and to expand upon some of the critical themes introduced around the theories you cite. This can be a way to bring further context and discussion to the paper, and to the ideas that you variously explore.


I was quite happy with a feedback and agreed on most comments such as the relevance of  the background and traditionally formed narrative. I wasn’t just happy about it – I felt relieved that this chapter is over and that I can move forward. I had to try some things, so I can find out what works best. By the time we all had this deadline I understood what worked most and what wasn’t, and what I have to do next. But hearing all these comments makes me stop doubting myself and just move on.

Following the feedback, I was very surprised about my research paper. I had a hard time writing it and had a crazy time submitting paper before deadline; I lost internet connection, I couldn’t make my phone working and use hotspot, I couldn’t go through all online material, which led me to panicking and I couldn’t properly finish my paper, because I had to run through places looking for wifi. I was in a bad place, but finding out that it wasn’t bad (as bad as I thought) and that I got B, I felt over the moon.


After briefly talking about feedback and my feelings, Jonathan wanted to find out my plans for Degree show.

I mentioned that I will be continuing making animations – short loops. I would like to focus on repetition and randomness, because all of it would be a part of projection installation, which is my biggest aim for the Degree show. I pointed out that it would be about 10 animations (or more), where each situation would be accompanied by object based metaphorical animation to create a juxtaposition. All animation would be put in a random order, which would lead to analysing  and interpreting the two animations.

Jonathan suggested to work with installations at home – creating small models and projecting on various surfaces if I would like to use background. He also encouraged to dream big, but make a work that later could be easily adapted to a space I will be given during Degree Show.

We have also talked about one night events at museums/gallery spaces, where it is possible to show some works/projection and see audience reaction. I haven’t heard about such events in Denmark, but I thought this is such a great idea and might need to ask some people what they think about it.


So, this tutorial mainly focused about Degree show and art making in the next 6 months:

  • Core practice: looping animations
  • Make small installation models
  • Experiment with projections and project on various surfaces
  • Find space to test projections
  • Be able to adapt the work in a different space


Notes for myself:

  • keep drawing and animating
  • get a projector (done)
  • get materials to make installation models
  • find materials for projection screens
  • play with ideas for projection installations
  • find places where I can test my work for an audience