Category Archive: development

Scenography on paper

After I had a tutorial with Jonathan I started developing ideas for backgrounds. I have no idea why I wanted to keep it realistic, although, visually it wasn’t just it. The idea of… Continue reading

Changing shoes

How long does it take to change the shoes? Weeks.   And it is not done yet.     Recently, I was working on this changing shoes moment. It is still very rough… Continue reading

Background tests

  A while ago I did some sketchy backgrounds and was drawings without a reference – like all my characters. I wanted to keep it the same way. Unpolished, rough and more like… Continue reading

Testing

I often know what I am doing or what I have to do. From the early beginning I was sure what I am making, I ┬áhad my stories ready and all was needed… Continue reading

Animation development & backgrounds

I imagined my situations in places, where you can identify that this is a public space. I used my taken photographs to create sketches, and where was one authentic place where The Streetwalker… Continue reading

What is human nature?

I started my project with the main focus on ethics in public. Somehow I enjoy observing strangers in various public places and analyzing their behaviour. But nothing fascinates me as inappropriate actions, leading… Continue reading

Testing

It has been a while, but I have been working on ‘An innocent pee’ story’s animation. I used some photographs I took a while ago at one location and made a sketchy drawing,… Continue reading

Broken pencil and discoveries

During term break, I wasn’t drawing much or animating, but I was reading and thinking. Thinking a lot about how I want my game to be, how animations should be done, what style… Continue reading

Development #1

Working on ‘The Streetwalker’ animation part 1. My animations are simple, usually pencil drawn, very minimalistic. But in order to draw an image of the situation, the place becomes very important. It is… Continue reading