Category Archive: Drawing

Scenography on paper

After I had a tutorial with Jonathan I started developing ideas for backgrounds. I have no idea why I wanted to keep it realistic, although, visually it wasn’t just it. The idea of… Continue reading

Background tests

  A while ago I did some sketchy backgrounds and was drawings without a reference – like all my characters. I wanted to keep it the same way. Unpolished, rough and more like… Continue reading

Character sketching

I did some sketching how some of my animation characters should look like and I tried using coloured pastel pencils to have this sketchy easiness.  I think that the animation only done using… Continue reading

Sketching

With my fancy pastel pencils I started to sketch and do some brainstorming for my backgrounds. Yes, it is still a headache to me, but, oh well, I can’t just do it anyhow… Continue reading

Testing

I often know what I am doing or what I have to do. From the early beginning I was sure what I am making, I ┬áhad my stories ready and all was needed… Continue reading

Outside project

It almost has become a tradition that once I have term break, I start working on extra project. Animation is tiring work, so I like to take my mind off and experiment with… Continue reading

Animation development & backgrounds

I imagined my situations in places, where you can identify that this is a public space. I used my taken photographs to create sketches, and where was one authentic place where The Streetwalker… Continue reading

The Streetwalker is smoking

For the last few weeks I’ve been animating more of the streetwalker, and this time I chose a posture of her smoking. I actually enjoyed drawing her; I did a bit different than… Continue reading

Testing

It has been a while, but I have been working on ‘An innocent pee’ story’s animation. I used some photographs I took a while ago at one location and made a sketchy drawing,… Continue reading

Broken pencil and discoveries

During term break, I wasn’t drawing much or animating, but I was reading and thinking. Thinking a lot about how I want my game to be, how animations should be done, what style… Continue reading