Project proposal

Through the language of drawing: how to react to unexpected?

On the right – a guy in an orange t-shirt, who comes everyday here and drinks beer on his own, on the left – a girl, who is a streetwalker and this is her working place. They both know each other, therefore they always remain on different sides of the street.

 

Through the language of drawing: how to react to unexpected?

 

– Aims and Objectives

 

The project is about using drawing as a main medium to present my observations and navigate through various common situations, which are questioning etiquette.

My aim is to create narratives based on my observations and experiences in a city of Copenhagen. I am also aiming to present it through a game; as a platform to navigate and interact with stories, putting yourself in a position where you have to make decisions how you would react if it was happening right now – right here.

Following my aims, I will be exploring ways of drawings and composition. I am interested in drawing’s simplicity and will be focused on producing sketchy and comic-like animations. It has to have a sense of an unfinished drawings, but remain structural. All situations are based in public spaces, so it is important to show and identify the location. There are boundaries between public and private behaviour, therefore some actions can be acceptable in surroundings of home and friends or family, but are inappropriate in public.

I am planning to produce 1 main animation ‘The Streetwalker’ and 3 other animations, with following game options’ animations. The game itself will be simple, adventure click & point type game. The idea of the game is to be challenged and react to unexpected; what decisions you can make when unexpected happens. The decisions will based on stereotypes, morality and etiquette in a modern world. I will be reading and analysing mythology, popular culture, consumerism, ethics and morals, interpreting my observations and building new era mythology based narratives.

 

– The Context

I am very interested in mythology, didactic literature, philosophy, image and symbolism language. I enjoy a story, which questions the good and bad and leaves space for interpretation. I am very fond od Albert Camus, Nietzsche and Dostojevski. The most influential book I would consider ‘The Stranger’ by Albert Camus and ‘Mythologies’ by Roland Barthes.

I have read and researched on lithuanian mythology and folklore, so I often use motives or symbolism in my work. Also, lithuanian traditional arts and crafts have a lot of impact on my drawing style and aesthetics, but still keeping the contemporary stylistics.

Historical: More study and research on baltic and nordic mythology and folklore

Contemporary: Study contemporary artists, who are working with narrative (Nathalie Djurberg & Hans Berg, Dan Perjovschi, Daniel Richter, Rachel Goodyear, William Kentridge, Anna Prvacki, Joanna Quinn), artists working with animation, game and installation. Study on contemporary drawing and image.

Theoretical: Study and analysis on human behaviours and morals, play, popular culture, society’s function and affects on consumerism.

 

 

 

 

– Methodology

For my narrative based work I am reading literature about human behaviour, religious norms and traditions, didactic literature (mythology and folklore), philosophical books based on human existentialism, theory of image language. I will be developing stories for animations and creating narrative observing human actions in public.

It will also include experimentation in drawing; choosing the right materials, stylistic, composition.

To make animations, I will be hand drawing using lightpad, when scanning them, editing in Adobe Photoshop and animating with After effects.

For making a game I will be making a game plan and patterns.

I will be learning to use Adobe Animate and Blender to develop a game.

After everything will be accomplished, I am planning to work on presentation and installation of my work.

 

 

– Outcomes

 

An adventure game, consisting of four short stories. PC video game, with an option to use controller.

 

– Workplan

I term – development of stories, storyboards, drawing, animation tests, game creation tutorials

II term – drawing, development of animations, game options’ development, game development

 

 

– Bibliography

 

Magazines:

ArtReview

ArtReview Asia

 

Audio/film:

BBC 21st Century Mythologies, by Peter Conrad

The Shock of the new, by Robert Hughes

 

 

Books:

The Aesthetic of play, by Brian Upton

Play, by Stuart Brown

The Indie Game Development Survival Guide, by David Michael

Game Engine Architecture, by Jason Gregory

Game Programming Patterns, by Robert Nystrom

The System of objects, by Jean Baudrillard

Image Music Text, by Roland Barthes

Mythology, By Roland Barthes

Digital Art, by Christiane Paul

What is Contemporary Art?, e-flux journal

The Genealogy of Morals, by Friedrich Nietzsche

Beyond good and evil, by Friedrich Nitezsche

Mythomania, by Peter Conrad

Dictionary of Critical Theory, by David Macey

Ethics: A very short introduction, by Simon Blackburn